

While the standard loadout is a bit too much, causing the mech to critically overheat if it dares to fire everything at once, the many hardpoints means you can customize this mech into just about anything you want it to be. This thing has a ridiculous array of weaponry, with lasers, rockets, and cannons. On the other hand, the standout new mech is the Bull Shark (a mech unique to this game, and not drawn from the extensive Battletech lore), the most customizable mech in the game.

While this absolutely adds something to the game, it detracts a bit from the “build your mechs your way” aspect of the game-you’ll never take the jump jets off the phoenix hawk, after all. For example, the phoenix hawk comes with a bonus module granting it superior jump speed and bonus damage when it performs a “death from above” attack.

While the first DLC, Flashpoint the weakest, the developers have been steadily improving, finishing with the best.Įach new mech has its own artwork, and often a hardwired piece of new equipment which makes the mech just a little bit better in its primary activity. This is the third DLC, and probably the last. The Heavy Metal DLC adds eight new mechs to seek out and destroy/acquire, a mini-campaign, and a host of tweaks to the game (available to anyone who has the main game, and that also includes two new mechs).
#Battletech heavy metal dlc license#
The main game does the license justice in both ways, with a fine campaign as well as a “mercenary career” game where you travel around the universe, looking for big robots to destroy or capture to add to collection. Battletech is the big daddy of all big robot fighting games, with many imitators falling short in gameplay (Titans of Steel being the notable exception), and none able to come close to matching it in terms of backstory and game universe.
